For Barcelona game studios evaluating a move from Unity to Godot 4, we offer specialized co-development rebuilding your game in verifiable modules, with data driven architecture built to produce continuous content without depending on programmers for every iteration, integrated with your team from day one. We adapt every detail of this service to the context of your market and your team.
Game Co-Development and Modular Reconstruction in Godot 4 in Barcelona
Barcelona's game development ecosystem includes several studios evaluating alternatives to Unity after the licensing changes, especially those with business models depending on shipping new content frequently. We rebuild your game in Godot 4 with modular, data driven architecture, working integrated with your design and programming team so the migration is also an architecture upgrade, not just a cost driven engine swap.
We audit the code, assets and systems of the game to scope the migration with real data.
We define the reconstruction order and the verifiable milestones for each stage of the process.
We migrate the game's central systems with the new modular, data driven architecture.
We move levels, art and game data into the new content pipeline in Godot.
We validate that the Godot version matches or exceeds the original in behavior and performance.
We support the launch of the migrated version and your team's full transition to the new engine.
We understand a Barcelona studio needs to keep producing content while evaluating or executing the migration, so we work in verifiable modules that do not stop ongoing game development. The data driven architecture we implement lets your design team keep creating levels and content without depending on programmers for every new variant, speeding up your release cadence.
We work integrated with your design, art and programming team from day one, transferring Godot knowledge during the process instead of delivering a black box at the end. For a studio planning to keep developing in Godot long term, this real knowledge transfer is as valuable as the technical migration itself, because it avoids depending on an external vendor forever.


We analyze your Unity project and honestly estimate the real effort of bringing it to Godot 4, including what shouldn't be migrated.


We migrate in verifiable modules, physics, UI, saving, content, instead of a big bang that can't be tested until the very end.


Levels, entities and configuration in data separate from the code, producing new content stops requiring programmers.
We take advantage of Godot 4's current renderer and capabilities to match or exceed the original performance.


Joint work sessions and documentation designed so your team masters Godot by the end of the migration.


If you need it, we continue as an integrated development cell for the content and features that come next.


Diseño Web


Maquetado de landing page, desarrollo de Marketplace, e integración de su juego a Blockchain, creación de token, creación de NFTs


Marketplace para arte NFT


Colección NFT en red Polygon y Smartcontract minteo NFT.


Desarrollo Marketplace Path Of Alchimist, e integración de su juego a Blockchain.
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